Seedance 2.5 Draft renders a fast 480p preview instead; connect the resulting draft_task_id to the ByteDance Seedance 2.5 Draft to Final Video node to render the 1080p final.
Inputs
Common Inputs
Seedance 2.5 Inputs
These inputs appear whenmodel is set to “Seedance 2.5”.
Seedance 2.5 Draft Inputs
These inputs appear whenmodel is set to “Seedance 2.5 Draft”. The parameter set matches Seedance 2.5 above, except that resolution offers only "480p" (default "480p").
Seedance 2.0 Inputs
These inputs appear whenmodel is set to “Seedance 2.0”.
Seedance 2.0 Fast and Seedance 2.0 Mini Inputs
These inputs appear whenmodel is set to “Seedance 2.0 Fast” or “Seedance 2.0 Mini”. Both models share the same input set.
Reference Inputs
These growable reference slots are available for all models. The maximum number of slots differs per model: Seedance 2.5 supports up to 30 images, 10 videos, 10 audios, and 30 assets; Seedance 2.0, 2.0 Fast, and 2.0 Mini support up to 9 images, 3 videos, 3 audios, and 9 assets.
Note: At least one reference image, video, or asset is required to run the node (Seedance 2.5 also accepts audio-only references). Reference videos and audios must each be at least 1.8 seconds long, and the combined duration of all reference videos (and separately, all reference audios) must not exceed the selected model’s maximum total seconds. Reference images must have an aspect ratio between roughly 2:5 and 5:2 (0.4 to 2.5), be at least 300x300 pixels, and are automatically downscaled to a maximum side of 6000 pixels. The
task_type “edit” and “extend” options are only available with Seedance 2.5 and both require at least one reference video; when “edit” is used, the output keeps the source clip’s own length and aspect ratio and the duration and ratio widgets are ignored, and when “extend” is used, the output contains only the newly generated segment at the duration you set. Referenced assets must be in Active status, otherwise the task fails. Every run returns its task ID as draft_task_id, but only a Seedance 2.5 Draft run’s ID can be rendered by the ByteDance Seedance 2.5 Draft to Final Video node, so with any other model the output must be left unconnected, otherwise the run fails.
Outputs
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